
- #Access violation in module error in proteus mod
- #Access violation in module error in proteus update
- #Access violation in module error in proteus Patch
Cheat amount prompt now defaults to 1.Several new SKSE DLL functions written by EchoEclipse.Combat Gameplay Overhaul (CGO) item duplication issue should now be fixed.Made many elements of the cheat menus better and made several fixes.(e.g., search for spells within Phenderix Magic World mod) Within all cheat options, there is now an option to explore by mod.New option in player module cheat menu to clear active magic effects from player character.Player Module cheat function will now allow you to add ANY KEY OR POTION, including those added by mods.Reminder, the cheat function can be assigned to a hotkey within the PROTEUS MCM.
#Access violation in module error in proteus mod
This will allow you to choose from any mod you have installed and then view and add any item found within it.
#Access violation in module error in proteus Patch
Fixed colorful magic patch bug within FOMOD. As a reminder, you can access all content added by this mod via the wheel menu. This should help with spell list clutter. You can still at any time use the Utility function of this mod to add the individual respective Proteus spells to your spells list. No longer are the other individual spells added to your spells list automatically. Upon loading the game with this mod installed, only the "Proteus - Wheel" spell will be added to your spells list. Much quicker to try out different outfits on NPCs now. NPC outfit page will no longer auto close after a selection is made. Removed ability to add perks to NPCs as this doesn't work with Skyrim's engine. This will likely fix many errors users encountered using the NPC module as a result of possibly not having ConsoleUtil installed. Rewrote and fixed several parts of the NPC script using Proteus DLL functions. Properly removed ConsoleUtil as a requirement in NPC Module scripts. Existing users of this mod may need to wipe/clear existing spawns and recreate them using the Player Module. Fixes related to grabbing unused NPC for new character spawn. (spawns should now always properly have the right outfit equipped) Fixes related to outfits properly being equipped to spawns. Removed many notifications and streamlined menus. Fixed increasing/decreasing of regen values.
Added ability to enter a custom value when editing player regen values.
Improved Player Module edit attribute/skill menus to have more information, like displaying current attribute/skill value. Added ability within Player Module to view and edit movement speed and unarmed damage. For example, one character could have an item do 10 damage and then upon switching characters you could have the other character have the same item but it do 100 damage. #Access violation in module error in proteus update
Weapon, armor, and spell edits made via Proteus will now properly reload upon switching characters and update within the same game session. (3 options related to this: permanent change, temporary change, delete change) Can now permanently change the hair color of any NPC.